 * Copyright (c) 1987 Tom Anderson; 20831 Frank Waters Road;
 * Stanwood, WA  98282.   All rights reserved.
 *
 * $Id: README,v 91.12.1.1 1991/12/18 18:56:31 kak Exp kak $
 *
 * Modified for AT&T UnixPC, hand-grenades,scoring added & path guaranteed
 *			- Redistributed w/permission of original author
 *			- Timothy J. Lipetz; Worthington, OH
 *			- July 1988
 *
 * Further game modifications (December, 1991 - kak):
 *      1. automatic searching & counting added
 *      2. game board appearance somewhat altered
 *      3. hand-grenades can now be put back down
 *      4. I attempted to make bombs blow up in a more interesting
 *         pattern
 *
December, 1991 (Kris A. Kugel):
    I saw a game called "minesweep", similar to "mines",
    and I liked some of its features.  I added a couple 
    of these features to the version of mines distributed
    for the 3b1/unixpc, and got permission from the original
    author to redistribute.  I think that this code could easily
    become two games with a common executable.

    This new version still needs some "playability" evaluation.
    Mail your comments to me at kak@hico2.westmark.com.
    The changes are by no means all that polished, and I wouldn't
    consider this a finished product just yet.

    I have lots of projects waiting, so if you find a bug,
    or have some new idea, you can mail me the info,
    but unless you include a fix for me, don't expect
    a quick new patch release.

    This software is being re-distributed
    with permission of the original author.

    Enjoy!

July, 1988(?) (Timothy J. Lipetz):
    Here are the sources for the mines game.  I hacked this up from the chess
    tool - you might recognize the lineage.  I've been too lazy to write a 
    manual page for it; however, it's pretty simple:
    
    Function Keys: Controls how many mines are hidden in the array.
    To change the level, press key or pick label with mouse.
    Re-picking a level will start a new game at the same level
    as the previous one.  Paths are now guaranteed to exist.
    
    The Message Line:  Tells you how many 
    mines are in immediately adjacent squares (including diagonals).  The
    top left four squares are always guaranteed to be free of mines.
    
    The "minefield":  The object is to get from 
    the upper left square to the lower right square without being blown up.
    Click:
    	- the left mouse button on any adjacent square to move there.  
    	Squares that you have occupied are highlighted.
    
    	- the middle mouse button on any square to mark the square as
    	"dangerous".  Once the square is marked as dangerous, you 
    	cannot accidentally move there.
    
    	- the right mouse button on any square to mark the square as 
     	"safe".  This has no effect on your ability to move on the square,
    	but eliminates the need to keep a separate piece of paper around
    	or to have an excessively high IQ.
    
    The middle and right mouse buttons are "toggles" - that is, clicking on
    a square again toggles the square's designation or changes its type (i.e.,
    from "safe" to "dangerous").  Both have no effect on squares you have
    already occupied.
    
    Use exit key on keyboard to end game.	- tjl
    
    You can continue to play with extra soldiers. - tjl
    
    Exploding mines set off chain-reaction of all (4) adjacent mines.
    This continues recursively.  - tjl
    
    Added hand-grenades.  To use: select Hand Grenade, it tells you how
    many you have (Total on Label, #Left in message), pick square to
    start chain reaction explosion. - tjl
    
    The games is now guaranteed to have a path that can lead to a win
    without using hand-grenades or losing soldiers.  However, it is
    nearly impossible to win with more than eighty mines unless you
    use hand-grenades. - tjl
    
    (A note for people who don't understand sarcasm - Yes, the names of
     the playing levels are correct! - tjl)
    
     The Scoring is as follows:
    		No points unless mine field crossed.
    		10 pt. for each mine on original field.
    		(-300) pts. for each soldier lost.
    		(-100) pts. for each hand grenade used.
    				    - tjl
    
Original Author:
Tom Anderson, (206) 356-5895
John Fluke Mfg. Co., Inc.,  P.O. Box C9090 M/S 245F, Everett, Wa. 98206
{ hplsla, microsoft, uw-beaver, sun, tikal }!fluke!toma
